Penalty Shoot-out: Super Cup – a penalty duel, not a reel game
This title is not a slot. Released by Evoplay in February 2025, it is an instant game built on penalty kicks: no reels, no paylines, no wilds, no free spins. For anyone arriving with a bonus behind them, that single sentence is the most important on the page, because promotion rules put instant formats in a category of their own.
What the game actually is
The developer is Evoplay, the category is instant game and the theme is sport. Return to player is 96.00%, and the maximum win on the studio sheet is €2,400, to which catalogues attach a multiplier of roughly 2,304. Release date is February 2025.
A round consists of penalty kicks against a keeper. The player can pick which zone to aim at or leave it random; five consecutive goals produce the Super Win, the best outcome of the round. It matters to be clear-eyed about this: aiming exists for immersion, the outcome is decided by the random number generator, and no shooting pattern improves the odds.
Feature rounds in detail
There is no bonus round in the conventional sense. The payout structure emerges from the run itself: more consecutive successful kicks means a larger multiplier, and a five-kick streak takes the top payout. That shape sits closer to a crash or instant title than to a slot, where features start as separate events.
One consequence is that rounds are short and decision points are dense. Far more rounds fit into a session than on an animation-heavy slot, which is a serious difference when planning a budget.
Stakes and limits in forints
Evoplay publishes no forint stake range; the operator configures it. Instant titles typically open low, at a few dozen forints, and climb to a per-round stake in the low thousands – the real limits are readable in the stake field on the game interface. The €2,400 figure is not a stake but a payout ceiling: an absolute cap whose forint value depends on conversion.
With a bonus active, the promotion max-bet rule is again the stronger one, and because instant rounds run fast, a cap can be breached without noticing. Set the stake before starting a round rather than adjusting it mid-session.
What this game does to a rollover
The key question is not how many rounds are needed but whether they count at all. Instant and crash formats are commonly given zero or sharply reduced weighting, because the player intervenes in how a round resolves. At zero weighting, any number of rounds leaves the wagering requirement untouched – the most common and most expensive misunderstanding around titles like this one.
Suppose the rules do grant it 20% weighting. A 20,000 Ft bonus at 30x wagering needs 600,000 Ft of turnover; at 20% that becomes 3,000,000 Ft of stakes. At 500 Ft a round, that is 6,000 rounds – effectively unusable for clearing the requirement even when it is not excluded outright.
The second point is the payout ceiling. Alongside the €2,400 absolute cap, the promotion max-win rule also applies to rounds funded with bonus money. Whichever is lower governs, and that comparison belongs in the bonus terms.
Demo play and real-money play
Evoplay makes the game available in demo, which is the quickest way to confirm that aiming genuinely does not shift the odds of a streak. A few dozen rounds make the pattern self-evident. Demo produces neither turnover nor winnings and is entirely neutral with respect to a bonus.